
It’s a decent game on a controller, but it came to life when I used my Thrustmaster racing wheel. It’s also recommended that to get the most out of Project CARS 2, you play it with a racing wheel rather than a controller or keyboard. As is turning on all assists until you feel you’ve mastered the game’s handling. The game’s in-game settings are possibly some of the most comprehensive available in current racing games, with the ability to customise your heads-up display being particularly useful. The game is quick to penalise you for unruly driving habits like cutting corners or leaving the track, but due to the variety of game options available, you could choose to switch that off. It’s a serious game that leans towards simulation over casual cruising. It’s important to note that Project CARS 2 – like its predecessor – is not an arcade racer. There is also plenty of customisation options available for those needing to get under the hood (or on the car’s body for that matter). That’s plenty of variety indeed and should easily sate your hunger for racing across all vehicle classes. This year’s model (of the game) comes packed with over 180 cars from around 38 manufacturers and over 140 track variations.



Following just over two years after the release of the original game, Project CARS 2 takes what made the first game a cult classic and polished it all up a little more. If cars get your heart racing, then Project CARS 2 should get your close to a mild heart attack. This review is an unedited version of the review written by Zombie Dredd and published in the Tech Magazine: Issue 54 February 2018.
